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This Blender plugin adds operators for creating procedural fruit meshes.

The operators are explained in more detail below. To call an operator, hit space in the 3D view and start typing its name, then select it from the the shown suggestions. (Operator names are highlighted in italics in the following sections.) The operator panel will probably appear towards the left. There you'll find the settings affecting the operator. When the name of a setting is not helpful, try hovering the mouse over a value for a longer explanation. Your changes to the settings are directly applied, so you can also play around with them to see what they do.

Generation

Simply call the Random Fruit operator to generate some objects from random parameters.

Mutation

When invoking the Mutate Fruit operator on a selected object a number of variations is produced based on it. The amount of change is controlled by a 'radiation' parameter.

Procreation

The Combine Fruit operator allows you to merge the features of two or more selected fruits. The features of the created fruits are either inherited from one parent directly or averaged over the gene pool.

Fine Tuning

With the Edit Fruit operator you create a copy of a fruit and get to modify all of the parameters used in its generation.


This project is also available on GitHub

More information

Published 11 days ago
StatusReleased
CategoryTool
Authorleafar-tb
TagsProcedural Generation, PROCJAM

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